Overview of the chosen industry


How is your industry organised/structured?

The games industry is organised out into 3 main sections which are the following:

Publishers, which are responsible for advertising the game and creating a following for the game which was created by the developers. They also fund the creation of the game and any ideas that the development section may have would be pitched for the publishers.

Platform, this is what the developers will be creating their game onto. These are like the distribution centers in a way as this is where the audience will be able to play and even at times access your game.

Developers, they work with the publishers and develop the game onto the desired platforms. They go through different stages of production such as pre-production, production and post-production. Developers link with all the other sections and creating a loop.

How does your work fit within this organisational structure?

My project fits within the developing section although it would be part of the post-production and also publishers as it will be used for advertising. My graphic novel will be based around a game which will be used as something to entice people to the game, working as a advertisement.

Explain whether your work is independent or mainstream. Why is this the case?

My would be for mainstream as I would be working in a AAA company, although not to say that indie companies can also develop a graphic novel for advertisement or even release it along side the game to boost sales. The reason why I said it would be mainstream as AAA companies would have the funds for advertisement and development of the graphic novel.

Provide examples of organisations that would:

Produce/publish your work and why (consider specialist production houses/publishers)

When thinking about it being a physical item it can be published by a comic company such as Titan comics which have published hundreds of physical graphic novels as well as distributing them through online purchases as well. These online copies can be accessed on eBooks or through a pdf. Reason why I would pick Titan comics would be for the fact that they have a huge following and fan base which can bring a larger audience.

How/where it could be distributed and why (online, hard copy, exhibitions, festivals etc.)

Graphic novels can be distributed through many different ways such as online, hard copy and during events such as E3. These would be used as promotional piece of work to boost the sales of the game. You can distribute the graphic novel on the internet which can be used on eBooks as an example. They would be the easiest to access as anyone can simply read it on their device that’s connected to the internet. Hard copy can also be distributed in comic book stores or just any other book store such as WHSmith.

How it would be regulated? By whom?

The graphic novel would be regulated by the publisher as they would have to make it deem fit to their rules and guidelines. They do this so the comic doesn’t give them any bad reputation as well as to not release something that could be illegal or deemed unsafe. (Hate speech, Racism, Sexism).

Whether it is for a niche/mainstream audience. Why is this the case?

Graphic novels are very loved by a huge amount of people who have followed them from a young age. This project would fit into a mainstream audience as comic books are part of a pop culture which is a large thing.

Relevant equipment used in a professional context.

I will be talking about certain equipment which I would require in order to complete this final project in a professional context. I will be listing the prices of the equipment and why I would require them.

Consumable equipment

The consumable equipment needed within the art graphic department would be the following: pen, pencil, paper and a sketch book. The reasons why I would require these would be to be able to write notes and also draw sketches or even ideas which you may have. These are very versatile and don’t require a power source and finally can be used anywhere, anytime. Pen and paper is very reliable in a sense of it being the quickest and most natural solution to creating art or even writing down notes.

Hardware, Software and other technology.

I will mention certain hardware and software which I will require to use for this project in order to successfully complete it. I will also explain why I would need them and how they would benefit me.


The hardware I will require would be the following: computer, graphics tablet and a camera. These are all essential and would be required for me to finish my project successfully.

The reasons why I would require a computer is for being able to draw on the software which ill be using, and it’s also the main part of my project which is a graphic novel.

I would use a graphics tablet in order to increase workflow and also make it easier and more natural to draw. Personally find that a graphics tablet is really handy as it allows pressure strokes and makes the whole process drawing easier and quicker compared to a mouse, overall just being more convenient.

A Wacom Cintiq are very sort after graphic tablets as they feature amazing pen accuracy and also allow you to draw on the screen instead of a blank track pad. These are used by professionals and feature multiple variations for different prices and also users. It’s highly used in businesses that specialises in graphic art due to it’s features and it’s high specifications.

The final hardware component would be a camera which would be used for research which I have planned to do while going to areas of Gothic architecture.


Adobe Photoshop CC is a very good software for what I’m doing. I can draw illustrations using the graphics tablet inside of this software. The reason I pick this software over any other would be for the main fact of being familiar with it and also allows for pressure with graphic tablets.

Adobe Photoshop CC 2017 hardware requirements are the following:

  • Intel® Core 2 or AMD Athlon® 64 processor; 2 GHz or faster processor
  • Microsoft Windows 7 with Service Pack 1, Windows 8.1, or Windows 10
  • 2 GB of RAM (8 GB recommended) for 64bit
  • 3.1 GB of available hard-disk space for 64-bit installation; additional free space required during installation.

Adobe Illustrator CC is a good piece of software which creates vector images which means that you can continuously zoom into an edge without any pixels showing. I would use it for the development of my project.

Adobe Illustrator CC (2017) hardware requirements are the following:

  • Intel Pentium 4 or AMD Athlon 64 processor
  • Microsoft Windows 7 with Service Pack 1, Windows 8.1, or Windows 10
  • 2 GB of RAM (8 GB recommended) for 64bit
  • 2 GB of available hard-disk space for installation; additional free space required during installation.

Prices of the equipment

I will be listing all of the equipment I’ll need with all of the prices listed too, I’ll be looking for the best deals I could find in order to save money.


Academy Pencils Wooden Box Gift Set + Sketch Pad Bundle is priced at £18.49. This bundle comes with a Sketch pad which is great as I wouldn’t have to buy one separately. It has 6 sketching pencils, 12 colour pencils, 12 watercolour pencils, plastic eraser, pencil sharper and finally a paintbrush. I would need this for sketching/planning my ideas and also drawing architecture I see in real life or any other object.


CANON EOS 1300D DSLR Camera with 18-55 mm f/3.5-5.6 Lens is priced £299.00 which includes the camera itself and that’s it. It features a 18megapixel camera and also allows for full high definition video recording.

LENOVO IdeaCentre AIO 510S 23″ Touchscreen All-in-One PC is priced at £699.9 which includes a keyboard and mouse. It can run the required programs at their peak performance without any problem. It will be used for photo editing and drawing the graphic novel. It also includes Microsoft Windows 10 which is great as we won’t have to purchase it.

Anker USB 3.0 Card Reader 8-in-1 is priced at £7.99 and it supports up to 8 different type of cards including SD card which is needed for CANON EOS 1300D. I will need this because the LENOVO PC doesn’t have a SD reader.

Wacom Intuos Draw Graphics Pen Tablet – Small is priced at £54.00, it has high ratings and is also made by a well respected brand. It features a 152 x 95 mm active area which you would use with the pen in order to draw on he PC.


Adobe Photoshop CC 2017 is priced at £10.10/mo which is part of the photography package. It includes the following: Adobe Photoshop CC 2017 and Adobe Lightroom CC. There is another package which just includes Adobe Photoshop CC 2017 on its own but the price is more expensive, pricing at £20.22/mo.

Adobe Illustrator CC is priced at £20.22/mo. This would be used for any vector art which I would like to produce within the graphic novel. Would use this to also develop ideas for the project.

Total Price

The total price of all of these items featured would come to £1109.70, then a monthly payment of £30.32 for as long as I would deem fit.

Comparison to current equipment

I will now proceed to compare the items listed above to all of the items I have access currently.

When it comes to consumable equipment I have everything that is listed and if I’m missing any items the college/department could supply me with the missing equipment.

For hardware I have everything listed except a camera, although I could simply rent one out from the college or even borrow one from a friend who has that exact model of camera which I listed.

All of the software listed is provided by the college for free but at home I do not own any of the software.

Audience profiles

I was tasked with researching the audience of the work which I would do. I would create a profile of the audience member and explain what their occupation, gender, income, education and more to understand fully who I’m aiming my work towards.

Profile 1


Name: Jade Rook

Gender: Female

Age: 24

Occupation: Part-time work, Casual Libary Assistant.

Education: College Graduate

Income: £13,000/annual

Interests: Reading Books, Video-games, Role-playing

Dislikes: Mainstream, social events

Favorite Book/Game: Palladium Books

Attitude: Self-minded, Quiet, Imaginative.

Lifestyle: Avoids anything that is mainstream and doesn’t use any kind of social media. Single and lives at home with a single cat. Gets lost into books and also her imagination.

Profile 2


Name: Ryan Connor

Gender: Male

Age: 36

Occupation: Full-time job, works for “From Software”

Education: University Graduate, Games Design BA

Income: £48,000/annual

Interests: Character design, Role-playing, Architecture, Music

Dislikes: Being alone, First-person shooters

Favorite Book/Game: World of Warcraft

Attitude: Open-minded and Social

Lifestyle: Tends to follow the things that are mainstream, buys a lot of branded products but not all of them. Dislikes most of the modern games being developed by other AAA companies. Likes to go out with his friends to either have a pint in the local pub or do dungeons in World of Warcraft.

Job analysis

Within my project there would be jobs in a professional context that are relevant and needed to complete the project. These jobs vary from things such as art, typography, story and a lot of more.

Key team members

I delve into the key members which would be needed for the project to be complete. When researching I’ve noticed that there are some members which I personally would never think were a part of the development of a graphic novel. I’ll now mention all of the key members which I could find while researching that are responsible for developing the graphic novel:

  • Script writer
  • Penciling artist
  • Inking artist
  • Colour artist
  • Letterer
  • Editorial

There are other members which are responsible for publishing and also marketing the finished graphic novel, the following members needed for that are:

  • Printing
  • Marketing
  • Distribution

Theses role make and complete a full in depth graphic novel with everything that a traditional graphic would feature and also require. These processes would eventually lead to the mass distribution to the audience who are wanted to purchase it.

Importance/relevance to the work

They’re all incredibly important when developing a graphic novel and publishing it. They all work together and rely on one another so they would need to communicate as much as they could so that all of these job roles work flawlessly together.

It all starts with a script writer as they’re responsible for the story and plot of the graphic novel. Once the script is written it would be shown to the developers who would now proceed to create the graphic novel.

Pencil artists are responsible for the primary development of the art, they lay down the base drawing which all of the other art roles builds upon. They sketch thumbnails which are small and not very detailed panels which are based of the script that was provided by the writer, These are called practice panel compositions. Once these thumbnails are checked and approved the artist proceeds to illustrate the full comic by using a pencil.

Ink artist now using the rough pencil work that the pencil artist provided will develop the line art. The ink artist uses it as a guideline and doesn’t just trace the pencil work but in fact considers which lines may be needed and which wont, they will also fix any errors which may of been created by the pencil artist.

Colourist is provided the line art which would be finished by the ink artist, they would transfer it onto the computer in most cases and proceed to colour in the black and white comic which would of been provided. They would try complement the line art instead of trying to compete with it.

Letterer will now receive the finished comic art and will place dialogue boxes into the panels which the ink and colourist have created. He would keep in mind the thumbnails created by the pencil artist in order to place the dialogue boxes within the correct place.

Editorial will look over the comic and make sure there isn’t any kind of issues or problems with it, they would notify the previous roles in case something does arise. They would then certify that it is ready to be published.

Skills and experiences of members


Who I would need

In the current project I wouldn’t need every single one of these as my graphic novel is different to the typical ones you would find. As my graphic novel wont feature any kind of text, that means that I wont be needed a letterer. I would still need a script writer as they would write the story and explain what would happen and what direction the story would lead to. As this is a solo project I would need to combine many of the roles into one such as inking and pencil artist in order to save time.

Existing people in each job role

When researching about concept artists and character I’ve noticed that most of them started with just enjoying to draw. I enjoyed to draw from a young age and still draw occasionally which drives me to this project.

I’ve looked into the kind of education they’ve done in order to get to where they were and noticed that they went into university. Joseph Drust is someone who I was looking into and they’ve gotten a bachelor fine arts degree.

Health and Safety – risk assessment

What are the legal requirements of the project?

I would have to take in consideration any copyright images I may use for the project and be able to fully and correctly reference anything I use for my project. I would be sure not to do anything that may come across overly offensive, controversial, racist, sexist or even any kind of hate preaching. It wouldn’t feature any kind of sexual content too.

I would make sure when researching areas I do not go into any private property without any kind of consent or take photographs of areas which disallow it.

Health and safety

When it comes to this project there are some health and safety requirements I must keep in consideration, such as the following:

  • Liquids spilling onto electronics.
  • Loose wires.
  • Sitting down for long periods at a time.
  • Exposed wires.

I would be harmed most likely if one of these were to occur although the wires are something that might affect others when they’re walking past as an example.

When it comes to Liquids and electronics I would make sure to not have any nearby any piece of electric hardware and if I did need some kind of drink I would make sure that its away from the hardware and also it could be closed so if it was knocked over it wouldn’t spill.

I would be sure to tape down any wires which run across a path or hide them under panels if that is a possibility. I would also cable manage cables running from the computer to any of the outlets located on the walls.

I would be sure to take regular breaks and make sure to walk around to get blood circulation to the legs.

Contact any technician which would be at hand at college if that is not an option make sure the wire has no power going through it and either replace it or tape over it with electrical tape.


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(Lucienne Roberts and Jessie Price are the authors but could only add one name in.)

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